We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck
Obscura Operation has a solid strategy to attack with creatures and deal damage
Krav, the Unredeemed
This zombie assassin does its best Jason Voorhees impression, but stays down just long enough after dying for opponents to plan their next move
Finally, Ariel Treasure Collector is a no-brainer for a deck that plays this many items (and gets them into play consistently, thanks to Hiro Hamada)