Theyre effectively counter-quadruplers, because both the initial replacement effect adding counters and the death trigger are enhanced
One important note before we move on, though: the amount of ramp in your deck and the amount of treasure generation can free you up for playing more enters-tapped lands, as this allows you to be more mana efficient
Take that Ragavan, Nimble Pilferer and Fear of Missing Out, tell them Run for Your Life and make it rain with combat value
Most Pokmon cards are graded in accordance with Professional Sports Authenticator (PSA), which is scaled from a 1 for poor and a 10 for Gem Mint
They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters