So I tried my best keeping the idea of the deck intact and just added ways to strengthen the tribe instead of cutting them out

Mono-Green Elves | Gladiator | Mindmage Creatures (28) 1 Allosaurus Shepherd 1 Beast Whisperer 1 Crashing Drawbridge 1 District Guide 1 Dwynen's Elite 1 Elder Gargaroth 1 Elvish Archdruid 1 Elvish Clancaller 1 Elvish Visionary 1 Evolution Sage 1 Imperious Perfect 1 Incubation Druid 1 Llanowar Elves 1 Llanowar Visionary 1 Marwyn, the Nurturer 1 Oakhame Adversary 1 Oakhame Ranger 1 Oracle of Mul Daya 1 Paradise Druid 1 Pelt Collector 1 Reclamation Sage 1 Selvala, Heart of the Wilds 1 Steel Leaf Champion 1 Thorn Lieutenant 1 Wildborn Preserver 1 Wildheart Invoker 1 Woodland Champion 1 Wren's Run Vanquisher Planeswalkers (5) 1 Garruk, Unleashed 1 Nissa, Who Shakes the World 1 Vivien Reid 1 Vivien, Champion of the Wilds 1 Vivien, Monsters' Advocate Instants (8) 1 Assure // Assemble 1 Bounty of Might 1 Once and Future 1 Pulse of Murasa 1 Return of the Wildspeaker 1 Shared Summons 1 Slice in Twain 1 Veil of Summer Sorceries (6) 1 Explore 1 Finale of Devastation 1 Find // Finality 1 Nylea's Intervention 1 Prey Upon 1 Primal Might Enchantments (5) 1 Growing Rites of Itlimoc 1 Guardian Project 1 Path of Discovery 1 Song of Freyalise 1 Wilderness Reclamation Artifacts (8) 1 Heraldic Banner 1 Herald's Horn 1 Icon of Ancestry 1 Rosethorn Halberd 1 Shadowspear 1 The Great Henge 1 The Ozolith 1 Vanquisher's Banner Lands (40) 38 Forest 1 Castle Garenbrig 1 Tranquil Thicket Basically, almost nobody plays Gladiator to play aggro

Hed completely forgotten that Erase was an actual card, which led to some internal jokes at the design table, finally ending up with the current name this card has
This card can help you to produce a ridiculous amount of mana depending on your devotion to a color
Freerolling a 1/1 body on that effect turns this into a card thats just good to play in any aggressive deck