Costing two blue and two colorless mana, this blue sorcery takes advantage of Wilds of Eldraine's new Roles mechanic by letting players enchant their opponent's creatures effectively turning them into 1/1 creatures
Choosing Charmander in the original games meant committing to a more difficult early experience in exchange for a powerful final evolution
Some decks contain cards that are no longer tournament legal, but can still be fun to play casually
Changing the as-fan of rarities (that is, the count of each rarity of card you'd expect to see when you open a booster), introducing more variance in slots, adding in more "outside" cards, all impact how the set plays and thus requires us to change how we build the set
The rules for these mechanics haven't changed for this set, although in some cases, the rules for the game have changed since you may have last seen them