In Final Fantasy VII, your weapons are a huge factor in the materia you can use, and Equipment is the Magic equivalent, hence why the deck was built around it
When banishing a character is not enough to get rid of it, you can use Let It Go to send it into the inkwell
The Town clause has the potential to be relevant, too, thanks to one particular Land that will appear later on this list #5 | Stolen Uniform Stolen Uniform is a bit of an interesting inclusion on this list
11 Pete: Bad Guy 209/204, Emerald The Disney Lorcana: Rise of the Floodborn Enchanted card Pete: Bad Guy is built to combo with action cards, which boost his strength until he can activate his Who's Next
With a 2/4 statline, Genie isnt particularly powerful, but youll likely get a few good quests out of it before your opponent decides to use some hard removal on it