(Bevy of Beebles) Bamboozling Beeble Bellowing Crier Binding Grasp Blurry Beeble Bouncing Beebles Bubbling Beebles Buoyancy Chainbreaker Changeling Hero Comet, Stellar Pup Cover the Spot Cover the Spot Cover the Spot Cover the Spot Crystal Spray Cut the Earthly Bond Dakmor Plague Deep Wood Dogpile Donate Egon, God of Death Elven Rite Emptiness Encumbered Reejerey Equilibrium Fade Away Familiar Ground Fatigue Fevered Convulsions Fire Covenant Fire Whip Firespout Firestorm Floodgate Flowering Field Flowstone Wall Fog of Gnats Fountain Watch Frantic Search Fresh Volunteers Furnace Brood Furnace Spirit Gorion, Wise Mentor Harmonized Crescendo Hidetsugu's Second Rite High Tide Hollow Dogs Honorable Passage Horn of Greed Insurrection Ivory Giant Jagged Poppet Kardur, Doomscourge Kindle the Inner Flame Knight of Valor Krark's Other Thumb Legacy Weapon Livaan, Cultist of Tiamat Lozhan, Dragons' Legacy Manabarbs Manamorphose Marble Diamond Marching Duodrone

When it is a benefit to your tribe that cannot easily be interacted with by the rest of the table and in the case of Edgar, does not cost you mana, it becomes something that leaves a reasonably sour taste in the mouths of the player base
Abrupt Decay There is a ton of value in destroying stuff that is messing with your plans, which is where these removal variants come in
And if Keepers not triggering at all, that probably means youre in a good position already
Part of that is because the game is able to use art from Legends of Runeterra to jumpstart its first set