Unlike traditional formats, Commander focuses on: 100-card singleton decks (no duplicates except basic lands) A central commander , usually a legendary creature Multiplayer gameplay, often with four or more participants Longer, more dynamic games where big plays and memorable moments happen Commander requires each deck to have exactly 100 cards, with no duplicates except for basic lands, and a legendary creature serves as the Commander
I've made a strong effort to prioritize my family and never take them for granted
Bucky Squirrel Squeak Tutor: A two cost inkable character with Ward lets you force your opponents to choose and discard a card whenever you play a Floodborn character
Vehicles can be crewed with as many creatures as you want, but stationing specifies that you only tap another creature, so you must station with one creature at a time
There are lots of typal Commander decks too, from Edgar Markovs vampires to Krenko, Mob Boss goblins