Three generic, Tap, Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power
Another God card
#3 Mr
This time, new datamined information shared on Reddit sheds light on two events coming to the game

For those that haven't experienced how much of a problem It That BetraysIt That Betrays is just being in play, let me give you an idea of what I'm talking about (while furthering my personal Top 10 addiction/brand): Top 10 Lands That Sacrifice or Discard: Evolving WildsEvolving Wilds (153495 Inclusions) Terramorphic ExpanseTerramorphic Expanse (124281 Inclusions) Myriad LandscapeMyriad Landscape (89002 Inclusions) Fetches (Median 56656 Inclusions) Fabled PassageFabled Passage (38433 Inclusions) Prismatic VistaPrismatic Vista (37176 Inclusions) Strip MineStrip Mine (34782 Inclusions) Ghost QuarterGhost Quarter (31471 Inclusions) Buried RuinBuried Ruin (31123 Inclusions) Ash BarrensAsh Barrens (30476 Inclusions) Top 10 Non-Land Cards That Sacrifice or Discard: Commander's SphereCommander's Sphere (88668 Inclusions) Mind StoneMind Stone (81552 Inclusions) Smothering TitheSmothering Tithe Sakura-Tribe ElderSakura-Tribe Elder (70706 Inclusions) Wayfarer's BaubleWayfarer's Bauble (51825 Inclusions) Ashnod's AltarAshnod's Altar (46488 Inclusions) Burnished HartBurnished Hart (45979 Inclusions) Mystic RemoraMystic Remora (44001 Inclusions) WindfallWindfall (41331 Inclusions) Faithless LootingFaithless Looting (36690 Inclusions) HarrowHarrow (32798 Inclusions) That's a neat little cross-section of cards from across pretty much every strategy and power level that basically says "Yes, Tergrid will be absolutely busted in any PoxPox, sacrifice, discard, or wheel deck that already can capitalize on this strategy, but it's also going to interfere with, shut off, or just grab enough incidental value in general from any random table that there's really no reason that any deck with reasonable access to black shouldn't be playing her." Put simply, Tergrid, God of FrightTergrid, God of Fright is a card that absolutely has to be answered the second it hits the battlefield, only that might actually be too late
