I hope we come up with some gems you didnt know about or had forgotten about and that this helps you think about punishing opponents for doing their things and using that advantage to win doing your thing
First, we need to attack to get Cactuar up to 10,000 power, which might mean our opponent just dies to combat damage before we get a chance to fling the Cactus
Im looking extra hard at the WPN promos, the foils in a retro frame, because they are plentiful right now in the $7-$8 range and if thats the price of the most basic ones, why not upgrade
Ward is also more of a nuisance than youd expect in Commander
The card breakdown is: 6 commons (one has a chance to be replaced by a card from The List) 3 uncommons 1 rare or mythic rare (roughly 1 in 7 chance of mythic) 2 wildcard slots that can be any rarity, giving you a chance at up to 4 rares in a single pack 1 basic land (full-art land in around 25% of packs) 1 guaranteed traditional foil card of any rarity Good to know: Around 28% of play boosters contain 2 rares or mythics, about 3% contain 3, and less than 1% contain 4