Abundance Agent's Toolkit Alhammarret's Archive Alms Collector Archmage Ascension Artist's Talent Asmodeus the Archfiend Blood Scrivener Case of the Pilfered Proof Dakmor Salvage Dark Dabbling Darkblast Enduring Renewal Eruth, Tormented Prophet Family's Favor Fasting First-Sphere Gargantua Fisher's Talent Flotsam // Jetsam Forbidden Crypt Golgari Brownscale Golgari Grave-Troll Golgari Thug Grave-Shell Scarab Greater Mossdog Heroic Sacrifice High Score Hullbreacher Immortal Coil Island Sanctuary Izzet Generatorium Jace, Wielder of Mysteries Jaya Ballard Laboratory Maniac Lashknife Barrier Leader, Super-Genius Lich Life from the Loam Living Conundrum Mangara's Tome Meat Locker // Drowned Diner Moldervine Cloak Necrodominance Necroplasm Nemata, Primeval Warden Nightmare Void Notion Thief Obstinate Familiar Ormos, Archive Keeper Out of the Tombs Ozolith, the Shattered Spire Parallel Thoughts Peregrin Took Personal Decoy (playtest) Phial of Galadriel Plagiarize Pursuit of Knowledge Quantum Riddler Ral's Vanguard (playtest) Retriever Phoenix Rigo, Streetwise Mentor Rime Chill Sages of the Anima Scrapwork Mutt Scrapwork Rager Shambling Shell Sharae of Numbing Depths Shenanigans Snake Umbra

It is pretty much just another Thragtusk style card for the deck
Surviving Glorious End As I mentioned a moment ago, the key trick to building around Glorious End is having a plan for after you cast it
This used to be the case if you, for example, controlled Ajani Goldmane and Ajani Steadfast
I havent touched Spine of Ish Sah since Golem was printed, though Spine has its synergies, too