I see the "flip planeswalkers" as an inflection point were designers became empowered by the idea of these two-step stories
Q: I want to judge at a Regional Qualifier, instead of competing as a Duelist how can I apply
Shorikai, Genesis Engine is such a winner in terms of concept alone, but thankfully for us it's also a powerhouse of a card: this is an ultra-reliable value engine sitting in our command zone, drawing us cards, filling our graveyard for reanimation, making pilots to crew our vehicles, all while not being a creature unless we want it to be so it's exceptionally hard for opponents to remove it
That means you can really only use this on offense, instead of being able to do stuff like screw with other peoples combat steps or, yknow, block effectively
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