But you may have heard phrases like I drew only lands or I got color screwed whenever a player blames luck for losing a critical game or match
Dimir Midrange Requiting Hex | Illustration by Randy Gallegos Planeswalkers (4) Creatures (23) Cecil, Dark Knight // Cecil, Redeemed Paladin x2 Deep-Cavern Bat x4 Enduring Curiosity x4 Floodpits Drowner x4 Spyglass Siren x4 Tishana's Tidebinder x4 Wan Shi Tong, Librarian Instant (8) Bitter Triumph x2 Requiting Hex x3 Shoot the Sheriff x2 Spell Snare Land (25) Fountainport x2 Gloomlake Verge x4 Island x4 Multiversal Passage x3 Restless Reef Soulstone Sanctuary Starting Town x2 Swamp x4 Watery Grave x4 Sideboard (15) Annul x2 Day of Black Sun Disdainful Stroke x2 Duress x2 Faebloom Trick Requiting Hex Shoot the Sheriff Soul-Guide Lantern Spell Pierce x2 Strategic Betrayal Wan Shi Tong, Librarian Dimir Midrange was already a good competitive deck, and the 2026 bannings made it a solid Tier 1 option
Honestly, though, I'm not so sure if I'm on board with that simplistic world
Weve seen a lot of creatures like that do well, such as Cloudgoat Ranger, Siege-Gang Commander, and Blade Splicer
(2025-01-24) In a Two-Headed Giant game, each team with 13 life loses the game, then each player on each team gains or loses 1 life, causing the teams life total to go up or down by 2