Thrasios takes the best parts of Tymna, our number three, and dials all of them up to 11
If you want to play a longer more mid-to-lategame style deck in Mono Red that interacts more with the table, well, it gets more challenging because it makes Mono Red's inherent weaknesses more glaring: subpar card draw and ramp, subpar answers to creatures, minimal options for enchantment removal, commander protection, and recursion, things that get more pronounced as the game progresses
There is a LOT going on here
By the time you can spend seven mana on this, you should have won the game a myriad of other ways, but being a Johnny deckbuilder, I would love to win a game with this effect
Category #2: "Enters" Triggers As mentioned before, this deck is full of creatures with enters triggers, but Im just going to highlight some of the heavy hitters here