CAMP SHIELDS, Okinawa More than 600 U.S
With more than 300 cards to pick from across Magic: The Gathering Foundations and Foundations Jumpstart, there are bound to be a few cards that slip through the cracks

View on Archidekt Commander (1) 1 Kain, Traitorous DragoonKain, Traitorous Dragoon Creatures (19) 1 Al Bhed SalvagersAl Bhed Salvagers 1 Boggart Trawler // Boggart BogBoggart Trawler // Boggart Bog 1 Brass SquireBrass Squire 1 Crypt GhastCrypt Ghast 1 Custodi LichCustodi Lich 1 DeathgreeterDeathgreeter 1 Disciple of the VaultDisciple of the Vault 1 Gix, Yawgmoth PraetorGix, Yawgmoth Praetor 1 Gray Merchant of AsphodelGray Merchant of Asphodel 1 Grim HirelingGrim Hireling 1 Maddening ImpMaddening Imp 1 Marionette ApprenticeMarionette Apprentice 1 Marionette MasterMarionette Master 1 Mirkwood BatsMirkwood Bats 1 Nadier's NightbladeNadier's Nightblade 1 Nettling ImpNettling Imp 1 Ruthless TechnomancerRuthless Technomancer 1 Solemn SimulacrumSolemn Simulacrum 1 Thorn of the Black RoseThorn of the Black Rose Artifacts (30) 1 Adaptive OmnitoolAdaptive Omnitool 1 Andril, Flame of the WestAndril, Flame of the West 1 Arcane SignetArcane Signet 1 Assault SuitAssault Suit 1 Blackblade ReforgedBlackblade Reforged 1 Bloodthirsty BladeBloodthirsty Blade 1 Cranial PlatingCranial Plating 1 Dowsing Dagger // Lost ValeDowsing Dagger // Lost Vale 1 Everflowing ChaliceEverflowing Chalice 1 Expedition MapExpedition Map 1 Hero's HeirloomHero's Heirloom 1 Jet MedallionJet Medallion 1 LashwritheLashwrithe 1 Lavaspur BootsLavaspur Boots 1 Liquimetal TorqueLiquimetal Torque 1 Lost JitteLost Jitte 1 Mind StoneMind Stone 1 NettlecystNettlecyst 1 Pip-Boy 3000Pip-Boy 3000 1 SkullclampSkullclamp 1 Staff of CompleationStaff of Compleation 1 Sting, the Glinting DaggerSting, the Glinting Dagger 1 Sword of the AnimistSword of the Animist 1 Tarrian's SoulcleaverTarrian's Soulcleaver 1 Thran Power SuitThran Power Suit 1 Tormentor's TridentTormentor's Trident 1 Umezawa's JitteUmezawa's Jitte 1 Vorpal SwordVorpal Sword 1 Wayfarer's BaubleWayfarer's Bauble 1 Wrecking Ball ArmWrecking Ball Arm Enchantments (7) 1 Court of AmbitionCourt of Ambition 1 Eye of NidhoggEye of Nidhogg 1 Fungal FortitudeFungal Fortitude 1 Ghoulish ImpetusGhoulish Impetus 1 Marchesa's DecreeMarchesa's Decree 1 Revel in RichesRevel in Riches 1 Vampiric LinkVampiric Link Instants (3) 1 Fell the Profane // Fell MireFell the Profane // Fell Mire 1 Malakir Rebirth // Malakir MireMalakir Rebirth // Malakir Mire 1 Soul ShatterSoul Shatter Sorceries (6) 1 Blasphemous EdictBlasphemous Edict 1 ExsanguinateExsanguinate 1 Feed the SwarmFeed the Swarm 1 ReanimateReanimate 1 Toxic DelugeToxic Deluge 1 UnearthUnearth Lands (34) 1 Bojuka BogBojuka Bog 1 Buried RuinBuried Ruin 1 Castle LocthwainCastle Locthwain 1 Command BeaconCommand Beacon 1 Demolition FieldDemolition Field 1 Homeward PathHomeward Path 1 Midgar, City of Mako // Reactor RaidMidgar, City of Mako // Reactor Raid 1 Myriad LandscapeMyriad Landscape 1 Mystifying MazeMystifying Maze 1 Rogue's PassageRogue's Passage 1 Sanctum of EternitySanctum of Eternity 18 SwampSwamp 1 Treasure VaultTreasure Vault 1 Urza's CaveUrza's Cave 1 Vault of WhispersVault of Whispers 1 War RoomWar Room 1 Witch's CottageWitch's Cottage Conclusion Though this deck doesnt contain any game changers (or Sol RingSol Ring, as per my usual deckbuilding restriction), Id put it at a Bracket 3 power level due to its high level of synergy

She doesn't get that huge immediate value of an overloaded Mizzix's Mastery, but the incremental value engine is sweet
The M11 version of the card has I hope youre seated when I tell you this TEN words