Forge Anew is a pricier, less powerful option, but it still lets you skip equip costs, so its a great add regardless
Deckbuilding Requirements (do not count toward deck size): 2 copies of Improvisation, 2 copies of Crisis of Identity, 1 random basic weakness
The rules may change in the future with more of the lower-powered sets we've been seeing in the last year, but it'll at least be a few more years until that happens.
Okay, maybe not, but the mere existence of this card makes me question why the same card is even being reprinted on Commander Masters in the first place
Jack Bright now gives +2/-1 Unusual Incidents Unit Office is now activatable during the main phase instead of the upkeep Compulsory Assistance now costs 1W, gives +2/+2, and creates two tokens The Doctor, Pestilence's Cure has now 4 toughness Living Plastic Flamingos now cost 3 Fatal Drinking Contest you now choose each target The Boring Agreement now only trigger once per turn Business Crows upped life loss to 2 Fantastical Scorcher now cost 1R Zena Cho's Command now cost 1B Endless Store second ability cost 1 extra Beckoning Blunt Sword is now uncommon, equipped creature is forced to attack, and ability now cost 1R Dr